They're sometimes interchangable with Ninja Swords.Ĭrossovers: Ashura, Heaven's Cloud, Kikuichimoji, Kotetsu, Masamune, Murasameģ: OnionKid, Fighter, Black Wizard, Red Wizard, Knight, Thief, Ninja
They can be held in two hands for greater damage. Powerful Oriental weapons with Japanese names. TA2: Ninja, Assassin, Parivir, Chocobo Knight, Heritor I'm told that the real name of this weapon is Katar, an Indian punching dagger, but Engrish strikes again (actually one of the only occurences of it in FF8). They can slice and dice with the best of them. Kiros's blades are more like extensions of his hands. This category includes bells, harps, flutes, and the deadly Fell Castanets! This heavy weapon inflicts mucho damage on one unlucky enemy at a time. Strangely enough, these bags are the most expensive weapons in the game! They're powerful, can be equipped regardless of Job, and have some nice effects like Regen.Ī weird weapon, bards use this to attack the enemy, usually causing them to be confused or fall asleep. In RW the randomness is gone, but it affects an area of enemies. The Flails from Tactics are sometimes called Hammers.Ī long-range weapon that randomizes the damage dealt. Barret's guns are Gatling guns, Vincent's are handguns, Irvine's and the ones from Tactics are rifles, and Laguna's is a machinegun.ġ: Warrior, Knight, Ninja, White Mage, White Wizardīasically another type of axe. The best long-range weapon in the series. If the trigger is pressed at the right moment, the damage is doubled. This unique weapon resembles a sword with a trigger. This class of weapons includes darts, cards, and dice. Smack an enemy with a flute, woo! See also Instruments. This weapon can attack from the back row, but it's still fairly weak and has no special advantages. TA2: Alchemist, Sage, Green Mage, Chocobo KnightĪKA maces. Kawaii!Ī cuisinary weapon! Maybe s/he should just make them eat his/her cooking.ĥ: White Mage, Red Mage, Time Mage, Chemist, Mimic Lulu uses living Cait Sith, Moogle, Moomba, PuPu, Cactuar, and OnionKid dolls to help inflict magical damage on the enmey. They're usually used by people who have great strength already, so they only raise accuracy or add effects.Ĭrossovers: Cat Claw, Dragon Claw, HellClaw, Kaiser Claw TA2: Tinker, White Monk, Chocobo Knight, Berserker
In TA and TA2 "bows" and "greatbows" are different, and Tactics also has crossbows, which Squires can also equip.Ĭrossovers: Artemis Bow, Killer Bow, Yoichi Bowįairly useless weapons except for Relm's "Sketch" ability.ġ: Knight, Ninja, Red Wizard, Black Wizard
Long-range weapons with some nice effects. TA2: Archer, Hunter, Assassin, Ranger, Sniper
#FINAL FANTASY XI RUNE FENCER FULL#
O_o I guess the enemy really didn't like what they were saying!Ī strong weapon which can attack from the back row.Ĭrossovers: Full Moon/Engetsu, Rising Sunģ: OnionKid, Fighter, Red Wizard, Hunter, NinjaĤ: Rosa, Rydia, Palom, Porom, Cid, FuSoYa, Cecilġ1: Warrior, Thief, Red Mage, Ranger, Samurai, Ninja In MQ, a powerful weapon which can also blast open doors, but it comes in limited amounts.Ī really weird weapon, in FF3 people hit other people with it and in Tactics they read out of it. These sports balls can hit flying enemies with the greatest of ease, and eventually pack quite the wallop! See also Instruments.Ĭrossovers: Earth Bell, Giyaman Bell, Rune Bell In FFTA, it makes a bit more sense, as bells (along with other instruments) can be used to call animals. Possibly the weirdest weapon in the game, keeping with the North Pole theme, Geomancers use bells to attack. Strong weapons which miss often and sometimes give random damage.Ĭrossovers: Battle Axe, Ogre Axe, Poison Axe, Rune Axeįor the really physical fighters, this does the trick! The "Crossover" weapons can be found in the Item list.ġ1: Warrior, Dark Knight, Ranger, Beastmaster Here's an index of the stuff for ya! Each weapon will have the games it's in, followed by who can equip/use it in that game. Sometimes it's tough to get all the weapon types straight: who can use them, what good they are, etc. Means for gaining the advantage in a conflict. Thing designed, used, or usable for inflicting bodily harm.